High Magick

High Magick is the raw essence of the Shadowlands; a weaponized essence of story. High Magick is learned through the Witches and Wizards. When High Magick is used, the caster is channeling the power of the Demons known as the Fair Folk.

Learning Magick
Magick is learned from The Witches and Wizards. Once learned, a spell must be synced to the Player's Avatar by meeting the Requirements of the Fair Folk in question. Each member of a particular court has two spells to teach: one from the relevant witch and one from the relevant wizard.

The Demon Courts
Magick in the Shadowlands is controlled by a group of Fair Folk or Demons, divided into six courts with six roles within each court.
 * The Courts of the Solar Year
 * The Twilight Rebellion
 * The Midnight Court
 * The Midday Court
 * The Darkened Court
 * The Courts of the Hidden Wood
 * The Bone Shrine Court
 * The Bone Forest Court

Spell Structure

 * There are 6 spells per Court. One per member of the court. Each spell has two broad focuses - Internal and External. Internal is taught by the witches and external is taught by the wizards. Each spell has three variations: Fire (critical thinking), Rose (self Sufficiency), and blade (self defense).

Magus Spells: The Magus spells are meta spells (manipulating the rules of the world itself)
 * Witch (Internal): Manipulation of the rules of the Avatar.
 * Wizard (External): Manipulation of the rules of the Shadowlands.
 * Caretaker Spells: The Caretaker spells are protective spells (safeguarding what is)
 * Witch (Internal): Safeguarding your own Aura and Avatar.
 * Wizard (External): Safeguarding things in the outside world.
 * Messenger Spells: The Messenger spells are communication spells (sending information from one party to another)
 * Witch (Internal): Receiving information into the self that others are trying to send.
 * Wizard (External): Sending information to others.
 * Mediator Spells: The Mediator spells spells to facilitate negotiation (building connections between people)
 * Witch (Internal): To build a connection between a party and yourself.
 * Wizard (External): To connect to outside parties (not yourself).
 * Scholar Spells: The Scholar spells are divination spells (discovering what is unknown and hidden)
 * Witch (Internal): Discover something internal to the self: remember lost information, learn things about the self that is unknown, etc..
 * Wizard (External): Discover something external to the self, something about the world.
 * Harbinger Spells: The Harbinger Spells are prophecy and summoning spells (bringing 'something' from elsewhere)
 * Witch (Internal): Bring something external into the self (self possession/channeling).
 * Wizard (External): Bring something external into the present (prophecy of some sort).